Progression Reel:

Posted in Detail Library on January 7th, 2013 by daniel

Production progression reel, from concepts to the final shots.

Music:
“Invisible Child” by Bruno Ito

Progression Reel from detail library on Vimeo.

Final Renders:

Posted in Joana, Production on January 2nd, 2013 by daniel

Read more »

Backgrounds – Cenários:

Posted in Joana, Production on November 21st, 2012 by daniel

Some of our background paintings to “Joana” – Algumas de nossas pinturas de cenário para “Joana:

Read more »

Random Affairs Ministry / Ministério de Assuntos Aleatórios

Posted in Concepts, Gadanthara, Production on June 22nd, 2012 by dilly

Hello!

We entered the stage of texturing and rendering the scene, which is already almost entirely modeled.
We started with one of the main buildings of the short: The Random Affairs Ministry.

To streamline the process of creation we are using the 3D model itself (rendered only using ambient occlusion) as a base to paint using the concepts “repetitive patterns as colors”.
This whole process of painting will be displayed in a next post in video form.

Read more »

Tags: , ,

Making Puppets / Fazendo Bonecos:

Posted in Joana, Production on June 12th, 2012 by daniel

I made two time-lapse videos showing the making of one of the characters from “Joana”:

-Português-

Eu fiz dois vídeos “corridinhos” (rs) com a produção de um dos personagens de “Joana”:

Painting/Pintando:

Read more »

Tags: ,

I don’t know why it takes so long…

Posted in Joana, Production on June 3rd, 2012 by daniel

Making of Joana (just a screenshot):

- português-

Read more »

Tags: ,

Animation tests! / Testes de animação!

Posted in Detail Library, Gadanthara, Production on June 1st, 2012 by dilly

Quick Update with two animation tests of our characters: Gadanthara and Poster-man.

This is the first test we made to see if the Gadanthara RIG was functional. There are some intersections on the cloth because we changed the RIG but didn’t fixed the animation. But I wanted to see it rendered with the final shading and textures, so here it is.

Read more »

Tags: , , , ,