Gadanthara raincoat rig

Gadanthara is the main character’s name of our short film, for now titled “Detail Library”, because it is the short that started the whole idea of the project. Gadanthara is a worker of Detail Library, an institution that cares for and houses all the details of the World, he is a posters paster and really loves what he does.

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This character has a peculiar personality and also an anatomy different from the usual, having everything that a human has, except for: mouth, nose, ears, neck… And besides that, he uses a yellow raincoat which consists on three layers of clothing:
An “overcoat” with a “poncho” on and a hood. We also have buttons / loops and a “belt” to tie it all. Talking about accessories, it also has a “roll” and a “bucket” used to paste the posters.

All this have to be a rig.
Relatively smooth to pose and animate.
Done without any kind of simulations (I tested it and it is very problematic).

Five hundred and seventy-seven bones later…

     There are still some things left to rig and we have many “small” corrections to make. We began to animate the scene just a few weeks ago and have discovered some “bugs” in the rig. But overall, I consider the rig ready.


      Gadanthara é o nome do personagem principal do curta que por enquanto intitulamos de “Biblioteca de Pormenores”, por ser o curta que iniciou toda a ideia do projeto. Gadanthara é um tarefeiro da Biblioteca de Pormenores, instituição que cuida e abriga todos os Pormenores do Mundo, ele é um colador de cartazes e realmente ama o que faz.

Este personagem de personalidade peculiar tem uma anatomia diferente do usual, possuindo tudo que um ser humano tem, menos: Boca, nariz, orelha, pescoço… E além disso ele usa uma capa de chuva amarela que consiste em três camadas de roupa:
Um “sobretudo”, com um poncho sobre esse e um capuz. Temos ainda botões / presilhas e um “cinto” pra amarrar tudo. E já que tocamos no assunto de assessórios: ele também tem um Rolo e um Balde usados para colar os cartazes.

Tudo isso tem que ser rigado.
Relativamente tranquilo de se posar e animar.
Sem simulações de qualquer tipo.

Quinhentos e setenta e sete ossos depois…

(veja os vídeos acima) =)

Ainda sobraram algumas coisas para rigar e temos muitas “pequenas” correções para fazer. Começamos a animar as cenas a apenas algumas semanas e já descobrimos uma série de “bugs” no rig. Mas no geral, considero o rig como pronto.

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