The Poster-Man! O Homem-Cartaz!

Quick update to show that we are living and working on the short!

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In this brief post will show our latest (finished) character: The Poster-Man!

The Poster-Man is the essence of our fictional city, San Corisco. Our city is immersed in advertising posters so absurdly (more on that in another post) that pollute they more than sell. It is the spirit of what the city has become. He is part of the dirt, so it’s happy on it. A walking poster that mysteriously has its own personality.

Actually, not so mysteriously… one of our concerns in the short is to make the characters “tangible” and “credible.” They do not need to be realistic, but must convince the viewer that they are alive.
For this reason the design of this character has ”tips” about its operation, but without revealing everything. Handles turn as he walks, his face is like a sheet of acetate that mechanically exchange… but in the end there’s still  a question of how he is alive.

For now I just paint and texture of the character, our animator Paula Markiewicz is animating him at this moment, when we have something ready of the animation will post it here!

Regarding the issues of rendering and shading, we are using the Blender internal render for the project and we have to optimize everything. This means that we can not abuse too much even in features that are not ray-tracing (as SSS). All the shading has been made keeping in mind that​, for example, a tree of nodes to simulate the effect of SSS in the paper.

Download link to the Paper file: Ripped_paper_shading_rig.blend.zip

(I decided not to put any issue very technically this post, but if you havesome curiosity or doubt, ask! Will be happy to try to answer)

Until next time!

–português–

Atualização rápida para mostrar que estamos vivos e trabalhando no curta!

Nesta breve postagem mostraremos o nosso mais novo (terminado) personagem: O Homem-Cartaz!

O Homem-Cartaz representa a essência atual da nossa cidade ficticia, São Corisco. Nossa cidade esta imersa em cartazes publicitários tão absurdos (mais sobre isso em outra postagem) que mais poluem do que vendem. É o espírito do que a cidade se tornou. Ele é parte da sujeira, portanto está feliz nela. Um cartaz ambulante que, misteriosamente, anda e tem personalidade própria.

Na verdade, não tão misteriosamente assim… uma de nossas preocupações no curta é fazer os personagens serem “palpaveis” e “criveis”. Eles não precisam ser realistas, mas precisam convencer o espectador de que estão vivos.
Por esta razão o design deste personagem possui “dicas” sobre seu funcionamento, mas sem revelar tudo. Manivelas giram enquanto ele anda, seu rosto é como uma folha de acetato que troca mecanicamente… mas ainda assim fica uma dúvida de como aquilo está vivo.

Por enquanto mostraremos apenas a pintura e textura do personagem, nossa animadora Paula Markiewicz está animando ele neste momento, assim que tivermos algo pronto da animação dele postaremos aqui!

Quanto as questões de Render e Shading, estamos usando o Blender internal para o projeto e temos que otimizar tudo. Isso significa que não podemos abusar demais nem mesmo nos recursos que não são ray-tracing (como SSS). Todo o shading foi feito tendo em mente isto, por exemplo, uma arvore de nós para simular o efeito de SSS no papel.

(downloads e videos no trecho em inglês)

(Decidi não colocar nenhuma questão muito tecnica nesta postagem, mas caso vocês tenham alguma curiosidade ou dúvida, perguntem! Será um prazer tentar responder)

Inté!

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