Random Affairs Ministry / Ministério de Assuntos Aleatórios

Posted in Concepts, Gadanthara, Production on June 22nd, 2012 by dilly

Hello!

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We entered the stage of texturing and rendering the scene, which is already almost entirely modeled.
We started with one of the main buildings of the short: The Random Affairs Ministry.

To streamline the process of creation we are using the 3D model itself (rendered only using ambient occlusion) as a base to paint using the concepts “repetitive patterns as colors”.
This whole process of painting will be displayed in a next post in video form.

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Animation tests! / Testes de animação!

Posted in Detail Library, Gadanthara, Production on June 1st, 2012 by dilly

Quick Update with two animation tests of our characters: Gadanthara and Poster-man.

This is the first test we made to see if the Gadanthara RIG was functional. There are some intersections on the cloth because we changed the RIG but didn’t fixed the animation. But I wanted to see it rendered with the final shading and textures, so here it is.

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The Poster-Man! O Homem-Cartaz!

Posted in Detail Library, Gadanthara, Production on May 1st, 2012 by dilly

Quick update to show that we are living and working on the short!

In this brief post will show our latest (finished) character: The Poster-Man!

The Poster-Man is the essence of our fictional city, San Corisco. Our city is immersed in advertising posters so absurdly (more on that in another post) that pollute they more than sell. It is the spirit of what the city has become. He is part of the dirt, so it’s happy on it. A walking poster that mysteriously has its own personality.

Actually, not so mysteriously… one of our concerns in the short is to make the characters “tangible” and “credible.” They do not need to be realistic, but must convince the viewer that they are alive.
For this reason the design of this character has ”tips” about its operation, but without revealing everything. Handles turn as he walks, his face is like a sheet of acetate that mechanically exchange… but in the end there’s still  a question of how he is alive.

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Scenario modeling part 1/ Modelagem de cenário parte 1

Posted in Gadanthara, Production on December 7th, 2011 by flaviocmark

Just a Bar with Gadanthara's (name of the main character) dimensions (yellow cube).

My name is Flávio Carvalho Markiewicz, I’m 20 years old and studying Product Design at Universidade Estadual de Minas Gerais (UEMG, State University of Minas Gerais). I attend to the 3D classes with Dilly and started to get engaged in this project. I’ve been an intern at Detail Library’s production for four months, and intend to keep working with this for a long time.

In this first part of the project, me and the other artists are modeling the buildings and objects that will be in our beloved San Corisco. The city construction began in a 2D (vector) and 3D map, made by Daniel, using simple objects (cubes…). In this map all the streets, sidewalks and buildings of the city are marked. We also use this map to set shots and scene layouts. Based on our main character’s path and the angle/distance of the cameras, the managers marked (using different colors) the amount of detail for each building.

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Visual identity / Identidade Visual

Posted in Committee, Detail Library on January 27th, 2011 by dilly

Hello everyone,

Before entering the subject of this post, I would like to announce that we have begun to animate our first short: Joana. Daniel is currently drawing on an animation table. Yes, you read it correctly, an animation table. But more details on the process of Joana will be shown in future posts.

Today I’ll present an overview of the creation process for our visual identity, the one that you see in this blog.
Last year, when I was still in college, I had some subjects related to creating visual identities. Besides my own I also decided to make the identity of this project. We used to have an “old” identity created by Damasceno, but it was originally made for what was once a short film “only”: The detail library. When the Detail Library became the name we would use for the whole project, I felt the need for another symbol.

Old Detail Library logo

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First Steps – Primeiros Passos

Posted in Detail Library, Joana, Pre-production on January 10th, 2011 by daniel

Green Light

The first version of Joana was made in 1998 when I wrote what was to be a small children’s book. Much has happened during these twelve years and the text was shelved alongside some drawings (which I will publish in the future on a post about the character designs). Every year, I took this material out and matured a little bit the idea, either showing for a friend, adding some design, or making some new notes. I was slowly transforming what was to be a book in an animation, however, was only with the structuring of the Detail Library that the story took shape.

Primeiro tratamento da história de Joana

Joana: original text

Last year, me and Dilly we were laying out strategies for the first year of the Library and in one of several conversations we had reached the conclusion that, besides the need of more scripts, it was important to think of an animation simpler and feasible than that were trying to produce (Gadanthara). This is where the screenplay for Joana really came up. The plot might be adequate to take place in San Corisco without interfering in any way the content of the story. When we realize that the fund raising and deadlines would initially be modest, I received a green light to get the team to adapt the story of Joana to the universe of the Library.

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And then? E então?

Posted in Announcements, Detail Library, Joana on December 31st, 2010 by dilly

Hello,

For our first product, Joana, we chose to make a 2d animation using both manual – drawing the pictures on PAPER – and digital techniques – using elements and special effects in 3D with Blender + GIMP GAP. We made this choice because:

  • We love 2d animation;
  • The story works better in 2d (semiotics);
  • We think this technique does not have good documentation using latest technologies, especially the open-source ones;
  • We are able to produce it with our own resources.

In other words it fits perfectly with the objectives of the project and its governing principles. But it is the last topic that justifies this post:

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